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Character Skinning

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Character Skinning

Head and Body Deformations in Maya
This course covers advanced topics related to body and head deformations in Maya. Topics include: rigid/soft binding, Artisan, softbodies, stitching and advanced facial deformation setup. Techniques demonstrated will be applied to models suitable for film, television and games including patch-based, trim/blend and polygonal models. Instruction and projects will improve the students ability to set up a character for a wide range of deformations. Thus, it is recommended that students have a finished model in preparation for this course. Models are provided by Gnomon however, for specific student assignments.

A Classroom course provided by Gnomon, Inc. in Los Angeles, California, United States

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