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Java Programming Language

Total 27 record(s) available.

Java Programming Language

Upon completion of this course, students should be able to:
Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
Execute a Java technology application from the command line
Use Java technology data types and expressions
Use Java technology flow control constructs
Use arrays and other data collections
Implement error-handling techniques using exception handling
Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas
Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
Create multithreaded programs

Module 1 - Getting Started

Examine Java technology
Analyze a simple Java technology application
Execute a Java technology application

Module 2 - Object-Oriented Programming

Define modeling concepts: abstraction, encapsulation, and packages
Discuss Java technology application code reuse
Define class, member, attribute, method, constructor, and package
Use the access modifiers private and public as appropriate for the guidelines of encapsulation
Invoke a method on a particular object
Use the Java technology API online documentation

Module 3 - Identifiers, Keywords, and Types

Use comments in a source program
Distinguish between valid and invalid identifiers
Recognize Java technology keywords
List the eight primitive types
Define literal values for numeric and textual types
Define the terms primitive variable and reference variable
Declare variables of class type
Construct an object using new
Describe default initialization
Describe the significance of a reference variable
State the consequence of assigning variables of class type

Module 4 - Expressions and Flow Control

Distinguish between instance and local variables
Describe how to initialize instance variables
Recognize, describe, and use Java software operators
Distinguish between legal and illegal assignments of primitive types
Identify boolean expressions and their requirements in control constructs
Recognize assignment compatibility and required casts in fundamental types
Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program

Module 5 - Arrays

Declare and create arrays of primitive, class, or array types
Explain why elements of an array are initialized
Explain how to initialize the elements of an array
Determine the number of elements in an array
Create a multidimensional array
Write code to copy array values from one array to another

Module 6 - Class Design

Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
Use the access modifiers protected and the default (package-friendly)
Describe the concepts of constructor and method overloading
Describe the complete object construction and initialization operation

Module 7 - Advanced Class Features

Create static variables, methods, and initializers
Create final classes, methods, and variables
Create and use enumerated types
Use the static import statement
Create abstract classes and methods
Create and use an interface

Module 8 - Exceptions and Assertions

Define exceptions
Use try, catch, and finally statements
Describe exception categories
Identify common exceptions
Develop programs to handle your own exceptions
Use assertions
Distinguish appropriate and inappropriate uses of assertions
Enable assertions at runtime

Module 9 - Collections and Generics Framework

Describe the general purpose implementations of the core interfaces in the Collections framework
Examine the Map interface
Examine the legacy collection classes
Create natural and custom ordering by implementing the Comparable and Comparator interfaces
Use generic collections
Use type parameters in generic classes
Refactor existing non-generic code
Write a program to iterate over a collection
Examine the enhanced for loop

Module 10 - I/O Fundamentals

Write a program that uses command-line arguments and system properties
Examine the Properties class
Construct node and processing streams, and use them appropriately
Serialize and deserialize objects
Distinguish readers and writers from streams, and select appropriately between them

Module 11 - Console I/ O and File I/O

Read data from the console
Write data to the console
Describe files and file I/O

Module 12 - Building Java GUIs Using the Swing API

Describe the JFC Swing technology
Define Swing
Identify the Swing packages
Describe the GUI building blocks: containers, components, and layout managers
Examine top-level, general-purpose, and special-purpose properties of container
Examine components
Examine layout managers
Describe the Swing single-threaded model
Build a GUI using Swing components

Module 13 - Handling GUI-Generated Events

Define events and event handling
Examine the Java SE event model
Describe GUI behavior
Determine the user action that originated an event
Develop event listeners
Describe concurrency in Swing-based GUIs and describe the features of the SwingWorker class

Module 14 - GUI-Based Applications

Describe how to construct a menu bar, menu, and menu items in a Java GUI
Understand how to change the color and font of a component

Module 15 - Threads

Define a thread
Create separate threads in a Java technology program, controlling the code and data that are used by that thread
Control the execution of a thread and write platform-independent code with threads
Describe the difficulties that might arise when multiple threads share data
Use wait and notify to communicate between threads
Use synchronized to protect data from corruption

Module 16 - Networking

Develop code to set up the network connection
Understand TCP/IP
Use ServerSocket and Socket classes to implement TCP/IP clients and servers

A Classroom course provided by Sun Microsystems South Africa (Pty) Ltd. in Johannesburg, South Africa

Fundamentals of the Java Programming Language (Certificate)

Module 1 - Explaining Java Technology

Describe key concepts of the Java programming language
List the three Java technology product groups
Summarize each of the seven stages of the product life cycle

Module 2 - Analyzing a Problem and Designing a Solution

Analyze a problem using object-oriented analysis
Design classes from which objects will be created

Module 3 - Developing and Testing a Java Technology Program

Identify the four components of a class in the Java programming language
Use the main method in a test class to run a Java technology program from the command line
Compile and execute a Java technology program

Module 4 - Declaring, Initializing, and Using Variables

Identify the use the syntax for variables and define the syntax for a variable
List the eight Java programming language primitive data types
Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards
Modify variable values using operators
Use promotion and type casting

Module 5 - Creating and Using Objects

Declare, instantiate, and initialize object reference variables
Compare how object reference variables are stored in relation to primitive variables
Use a class (the String class) included in the Java Software Developer Kit (SDK)
Use the Java 2 Platform, Standard Edition (J2SE[TM]) class library specification to learn about other classes in this application programming interface (API)

Module 6 - Using Operators and Decision Constructs

Identify relational and conditional operators
Create if and if/else constructs
Use the switch construct

Module 7 - Using Loop Constructs

Create while loops
Develop for loops
Create do/while loops

Module 8 - Developing and Using Methods

Describe the advantages of methods and define worker and calling methods
Declare and invoke a method
Compare object and static methods
Use overloaded methods

Module 9 - Implementing Encapsulation and Constructors

Use encapsulation to protect data
Create constructors to initialize objects

Module 10 - Creating and Using Arrays

Code one-dimensional arrays
Set array values using length attribute and a loop
Pass arguments to the main method for use in a program
Create two-dimensional arrays

Module 11 - Implementing Inheritance

Define and test your use of inheritance
Explain abstraction
Explicitly identify class libraries used in your code

A Classroom course provided by Sun Microsystems South Africa (Pty) Ltd. in Johannesburg, South Africa

Java Programming Language

Upon completion of this course, students should be able to:
Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
Execute a Java technology application from the command line
Use Java technology data types and expressions
Use Java technology flow control constructs
Use arrays and other data collections
Implement error-handling techniques using exception handling
Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas
Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
Create multithreaded programs

Module 1 - Getting Started

Examine Java technology
Analyze a simple Java technology application
Execute a Java technology application

Module 2 - Object-Oriented Programming

Define modeling concepts: abstraction, encapsulation, and packages
Discuss Java technology application code reuse
Define class, member, attribute, method, constructor, and package
Use the access modifiers private and public as appropriate for the guidelines of encapsulation
Invoke a method on a particular object
Use the Java technology API online documentation

Module 3 - Identifiers, Keywords, and Types

Use comments in a source program
Distinguish between valid and invalid identifiers
Recognize Java technology keywords
List the eight primitive types
Define literal values for numeric and textual types
Define the terms primitive variable and reference variable
Declare variables of class type
Construct an object using new
Describe default initialization
Describe the significance of a reference variable
State the consequence of assigning variables of class type

Module 4 - Expressions and Flow Control

Distinguish between instance and local variables
Describe how to initialize instance variables
Recognize, describe, and use Java software operators
Distinguish between legal and illegal assignments of primitive types
Identify boolean expressions and their requirements in control constructs
Recognize assignment compatibility and required casts in fundamental types
Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program

Module 5 - Arrays

Declare and create arrays of primitive, class, or array types
Explain why elements of an array are initialized
Explain how to initialize the elements of an array
Determine the number of elements in an array
Create a multidimensional array
Write code to copy array values from one array to another

Module 6 - Class Design

Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
Use the access modifiers protected and the default (package-friendly)
Describe the concepts of constructor and method overloading
Describe the complete object construction and initialization operation

Module 7 - Advanced Class Features

Create static variables, methods, and initializers
Create final classes, methods, and variables
Create and use enumerated types
Use the static import statement
Create abstract classes and methods
Create and use an interface

Module 8 - Exceptions and Assertions

Define exceptions
Use try, catch, and finally statements
Describe exception categories
Identify common exceptions
Develop programs to handle your own exceptions
Use assertions
Distinguish appropriate and inappropriate uses of assertions
Enable assertions at runtime

Module 9 - Collections and Generics Framework

Describe the general purpose implementations of the core interfaces in the Collections framework
Examine the Map interface
Examine the legacy collection classes
Create natural and custom ordering by implementing the Comparable and Comparator interfaces
Use generic collections
Use type parameters in generic classes
Refactor existing non-generic code
Write a program to iterate over a collection
Examine the enhanced for loop

Module 10 - I/O Fundamentals

Write a program that uses command-line arguments and system properties
Examine the Properties class
Construct node and processing streams, and use them appropriately
Serialize and deserialize objects
Distinguish readers and writers from streams, and select appropriately between them

Module 11 - Console I/ O and File I/O

Read data from the console
Write data to the console
Describe files and file I/O

Module 12 - Building Java GUIs Using the Swing API

Describe the JFC Swing technology
Define Swing
Identify the Swing packages
Describe the GUI building blocks: containers, components, and layout managers
Examine top-level, general-purpose, and special-purpose properties of container
Examine components
Examine layout managers
Describe the Swing single-threaded model
Build a GUI using Swing components

Module 13 - Handling GUI-Generated Events

Define events and event handling
Examine the Java SE event model
Describe GUI behavior
Determine the user action that originated an event
Develop event listeners
Describe concurrency in Swing-based GUIs and describe the features of the SwingWorker class

Module 14 - GUI-Based Applications

Describe how to construct a menu bar, menu, and menu items in a Java GUI
Understand how to change the color and font of a component

Module 15 - Threads

Define a thread
Create separate threads in a Java technology program, controlling the code and data that are used by that thread
Control the execution of a thread and write platform-independent code with threads
Describe the difficulties that might arise when multiple threads share data
Use wait and notify to communicate between threads
Use synchronized to protect data from corruption

Module 16 - Networking

Develop code to set up the network connection
Understand TCP/IP
Use ServerSocket and Socket classes to implement TCP/IP clients and servers

A Classroom course provided by Sun Microsystems Philippines Inc. in Makati City, Metro Manila, Philippines

Fundamentals of the Java Programming Language (Certificate)

Module 1 - Explaining Java Technology

Describe key concepts of the Java programming language
List the three Java technology product groups
Summarize each of the seven stages of the product life cycle

Module 2 - Analyzing a Problem and Designing a Solution

Analyze a problem using object-oriented analysis
Design classes from which objects will be created

Module 3 - Developing and Testing a Java Technology Program

Identify the four components of a class in the Java programming language
Use the main method in a test class to run a Java technology program from the command line
Compile and execute a Java technology program

Module 4 - Declaring, Initializing, and Using Variables

Identify the use the syntax for variables and define the syntax for a variable
List the eight Java programming language primitive data types
Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards
Modify variable values using operators
Use promotion and type casting

Module 5 - Creating and Using Objects

Declare, instantiate, and initialize object reference variables
Compare how object reference variables are stored in relation to primitive variables
Use a class (the String class) included in the Java Software Developer Kit (SDK)
Use the Java 2 Platform, Standard Edition (J2SE[TM]) class library specification to learn about other classes in this application programming interface (API)

Module 6 - Using Operators and Decision Constructs

Identify relational and conditional operators
Create if and if/else constructs
Use the switch construct

Module 7 - Using Loop Constructs

Create while loops
Develop for loops
Create do/while loops

Module 8 - Developing and Using Methods

Describe the advantages of methods and define worker and calling methods
Declare and invoke a method
Compare object and static methods
Use overloaded methods

Module 9 - Implementing Encapsulation and Constructors

Use encapsulation to protect data
Create constructors to initialize objects

Module 10 - Creating and Using Arrays

Code one-dimensional arrays
Set array values using length attribute and a loop
Pass arguments to the main method for use in a program
Create two-dimensional arrays

Module 11 - Implementing Inheritance

Define and test your use of inheritance
Explain abstraction
Explicitly identify class libraries used in your code

A Classroom course provided by Sun Microsystems Philippines Inc. in Makati City, Metro Manila, Philippines

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