Training Resources for:
Java Programming Language
Total 27 record(s) available.
Java Programming Language Upon completion of this course, students should be able to: Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism Execute a Java technology application from the command line Use Java technology data types and expressions Use Java technology flow control constructs Use arrays and other data collections Implement error-handling techniques using exception handling Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets Create multithreaded programs
Module 1 - Getting Started
Examine Java technology Analyze a simple Java technology application Execute a Java technology application
Module 2 - Object-Oriented Programming
Define modeling concepts: abstraction, encapsulation, and packages Discuss Java technology application code reuse Define class, member, attribute, method, constructor, and package Use the access modifiers private and public as appropriate for the guidelines of encapsulation Invoke a method on a particular object Use the Java technology API online documentation
Module 3 - Identifiers, Keywords, and Types
Use comments in a source program Distinguish between valid and invalid identifiers Recognize Java technology keywords List the eight primitive types Define literal values for numeric and textual types Define the terms primitive variable and reference variable Declare variables of class type Construct an object using new Describe default initialization Describe the significance of a reference variable State the consequence of assigning variables of class type
Module 4 - Expressions and Flow Control
Distinguish between instance and local variables Describe how to initialize instance variables Recognize, describe, and use Java software operators Distinguish between legal and illegal assignments of primitive types Identify boolean expressions and their requirements in control constructs Recognize assignment compatibility and required casts in fundamental types Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
Module 5 - Arrays
Declare and create arrays of primitive, class, or array types Explain why elements of an array are initialized Explain how to initialize the elements of an array Determine the number of elements in an array Create a multidimensional array Write code to copy array values from one array to another
Module 6 - Class Design
Define inheritance, polymorphism, overloading, overriding, and virtual method invocation Use the access modifiers protected and the default (package-friendly) Describe the concepts of constructor and method overloading Describe the complete object construction and initialization operation
Module 7 - Advanced Class Features
Create static variables, methods, and initializers Create final classes, methods, and variables Create and use enumerated types Use the static import statement Create abstract classes and methods Create and use an interface
Module 8 - Exceptions and Assertions
Define exceptions Use try, catch, and finally statements Describe exception categories Identify common exceptions Develop programs to handle your own exceptions Use assertions Distinguish appropriate and inappropriate uses of assertions Enable assertions at runtime
Module 9 - Collections and Generics Framework
Describe the general purpose implementations of the core interfaces in the Collections framework Examine the Map interface Examine the legacy collection classes Create natural and custom ordering by implementing the Comparable and Comparator interfaces Use generic collections Use type parameters in generic classes Refactor existing non-generic code Write a program to iterate over a collection Examine the enhanced for loop
Module 10 - I/O Fundamentals
Write a program that uses command-line arguments and system properties Examine the Properties class Construct node and processing streams, and use them appropriately Serialize and deserialize objects Distinguish readers and writers from streams, and select appropriately between them
Module 11 - Console I/ O and File I/O
Read data from the console Write data to the console Describe files and file I/O
Module 12 - Building Java GUIs Using the Swing API
Describe the JFC Swing technology Define Swing Identify the Swing packages Describe the GUI building blocks: containers, components, and layout managers Examine top-level, general-purpose, and special-purpose properties of container Examine components Examine layout managers Describe the Swing single-threaded model Build a GUI using Swing components
Module 13 - Handling GUI-Generated Events
Define events and event handling Examine the Java SE event model Describe GUI behavior Determine the user action that originated an event Develop event listeners Describe concurrency in Swing-based GUIs and describe the features of the SwingWorker class
Module 14 - GUI-Based Applications
Describe how to construct a menu bar, menu, and menu items in a Java GUI Understand how to change the color and font of a component
Module 15 - Threads
Define a thread Create separate threads in a Java technology program, controlling the code and data that are used by that thread Control the execution of a thread and write platform-independent code with threads Describe the difficulties that might arise when multiple threads share data Use wait and notify to communicate between threads Use synchronized to protect data from corruption
Module 16 - Networking
Develop code to set up the network connection Understand TCP/IP Use ServerSocket and Socket classes to implement TCP/IP clients and servers
A Classroom course provided by Sun Microsystems South Africa (Pty) Ltd. in Johannesburg, South Africa
Fundamentals of the Java Programming Language (Certificate)Module 1 - Explaining Java Technology
Describe key concepts of the Java programming language List the three Java technology product groups Summarize each of the seven stages of the product life cycle
Module 2 - Analyzing a Problem and Designing a Solution
Analyze a problem using object-oriented analysis Design classes from which objects will be created
Module 3 - Developing and Testing a Java Technology Program
Identify the four components of a class in the Java programming language Use the main method in a test class to run a Java technology program from the command line Compile and execute a Java technology program
Module 4 - Declaring, Initializing, and Using Variables
Identify the use the syntax for variables and define the syntax for a variable List the eight Java programming language primitive data types Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards Modify variable values using operators Use promotion and type casting
Module 5 - Creating and Using Objects
Declare, instantiate, and initialize object reference variables Compare how object reference variables are stored in relation to primitive variables Use a class (the String class) included in the Java Software Developer Kit (SDK) Use the Java 2 Platform, Standard Edition (J2SE[TM]) class library specification to learn about other classes in this application programming interface (API)
Module 6 - Using Operators and Decision Constructs
Identify relational and conditional operators Create if and if/else constructs Use the switch construct
Module 7 - Using Loop Constructs
Create while loops Develop for loops Create do/while loops
Module 8 - Developing and Using Methods
Describe the advantages of methods and define worker and calling methods Declare and invoke a method Compare object and static methods Use overloaded methods
Module 9 - Implementing Encapsulation and Constructors
Use encapsulation to protect data Create constructors to initialize objects
Module 10 - Creating and Using Arrays
Code one-dimensional arrays Set array values using length attribute and a loop Pass arguments to the main method for use in a program Create two-dimensional arrays
Module 11 - Implementing Inheritance
Define and test your use of inheritance Explain abstraction Explicitly identify class libraries used in your code
A Classroom course provided by Sun Microsystems South Africa (Pty) Ltd. in Johannesburg, South Africa
Java Programming LanguageUpon completion of this course, students should be able to: Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism Execute a Java technology application from the command line Use Java technology data types and expressions Use Java technology flow control constructs Use arrays and other data collections Implement error-handling techniques using exception handling Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets Create multithreaded programs
Module 1 - Getting Started
Examine Java technology Analyze a simple Java technology application Execute a Java technology application
Module 2 - Object-Oriented Programming
Define modeling concepts: abstraction, encapsulation, and packages Discuss Java technology application code reuse Define class, member, attribute, method, constructor, and package Use the access modifiers private and public as appropriate for the guidelines of encapsulation Invoke a method on a particular object Use the Java technology API online documentation
Module 3 - Identifiers, Keywords, and Types
Use comments in a source program Distinguish between valid and invalid identifiers Recognize Java technology keywords List the eight primitive types Define literal values for numeric and textual types Define the terms primitive variable and reference variable Declare variables of class type Construct an object using new Describe default initialization Describe the significance of a reference variable State the consequence of assigning variables of class type
Module 4 - Expressions and Flow Control
Distinguish between instance and local variables Describe how to initialize instance variables Recognize, describe, and use Java software operators Distinguish between legal and illegal assignments of primitive types Identify boolean expressions and their requirements in control constructs Recognize assignment compatibility and required casts in fundamental types Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
Module 5 - Arrays
Declare and create arrays of primitive, class, or array types Explain why elements of an array are initialized Explain how to initialize the elements of an array Determine the number of elements in an array Create a multidimensional array Write code to copy array values from one array to another
Module 6 - Class Design
Define inheritance, polymorphism, overloading, overriding, and virtual method invocation Use the access modifiers protected and the default (package-friendly) Describe the concepts of constructor and method overloading Describe the complete object construction and initialization operation
Module 7 - Advanced Class Features
Create static variables, methods, and initializers Create final classes, methods, and variables Create and use enumerated types Use the static import statement Create abstract classes and methods Create and use an interface
Module 8 - Exceptions and Assertions
Define exceptions Use try, catch, and finally statements Describe exception categories Identify common exceptions Develop programs to handle your own exceptions Use assertions Distinguish appropriate and inappropriate uses of assertions Enable assertions at runtime
Module 9 - Collections and Generics Framework
Describe the general purpose implementations of the core interfaces in the Collections framework Examine the Map interface Examine the legacy collection classes Create natural and custom ordering by implementing the Comparable and Comparator interfaces Use generic collections Use type parameters in generic classes Refactor existing non-generic code Write a program to iterate over a collection Examine the enhanced for loop
Module 10 - I/O Fundamentals
Write a program that uses command-line arguments and system properties Examine the Properties class Construct node and processing streams, and use them appropriately Serialize and deserialize objects Distinguish readers and writers from streams, and select appropriately between them
Module 11 - Console I/ O and File I/O
Read data from the console Write data to the console Describe files and file I/O
Module 12 - Building Java GUIs Using the Swing API
Describe the JFC Swing technology Define Swing Identify the Swing packages Describe the GUI building blocks: containers, components, and layout managers Examine top-level, general-purpose, and special-purpose properties of container Examine components Examine layout managers Describe the Swing single-threaded model Build a GUI using Swing components
Module 13 - Handling GUI-Generated Events
Define events and event handling Examine the Java SE event model Describe GUI behavior Determine the user action that originated an event Develop event listeners Describe concurrency in Swing-based GUIs and describe the features of the SwingWorker class
Module 14 - GUI-Based Applications
Describe how to construct a menu bar, menu, and menu items in a Java GUI Understand how to change the color and font of a component
Module 15 - Threads
Define a thread Create separate threads in a Java technology program, controlling the code and data that are used by that thread Control the execution of a thread and write platform-independent code with threads Describe the difficulties that might arise when multiple threads share data Use wait and notify to communicate between threads Use synchronized to protect data from corruption
Module 16 - Networking
Develop code to set up the network connection Understand TCP/IP Use ServerSocket and Socket classes to implement TCP/IP clients and servers
A Classroom course provided by Sun Microsystems Philippines Inc. in Makati City, Metro Manila, Philippines
Fundamentals of the Java Programming Language (Certificate)Module 1 - Explaining Java Technology
Describe key concepts of the Java programming language List the three Java technology product groups Summarize each of the seven stages of the product life cycle
Module 2 - Analyzing a Problem and Designing a Solution
Analyze a problem using object-oriented analysis Design classes from which objects will be created
Module 3 - Developing and Testing a Java Technology Program
Identify the four components of a class in the Java programming language Use the main method in a test class to run a Java technology program from the command line Compile and execute a Java technology program
Module 4 - Declaring, Initializing, and Using Variables
Identify the use the syntax for variables and define the syntax for a variable List the eight Java programming language primitive data types Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards Modify variable values using operators Use promotion and type casting
Module 5 - Creating and Using Objects
Declare, instantiate, and initialize object reference variables Compare how object reference variables are stored in relation to primitive variables Use a class (the String class) included in the Java Software Developer Kit (SDK) Use the Java 2 Platform, Standard Edition (J2SE[TM]) class library specification to learn about other classes in this application programming interface (API)
Module 6 - Using Operators and Decision Constructs
Identify relational and conditional operators Create if and if/else constructs Use the switch construct
Module 7 - Using Loop Constructs
Create while loops Develop for loops Create do/while loops
Module 8 - Developing and Using Methods
Describe the advantages of methods and define worker and calling methods Declare and invoke a method Compare object and static methods Use overloaded methods
Module 9 - Implementing Encapsulation and Constructors
Use encapsulation to protect data Create constructors to initialize objects
Module 10 - Creating and Using Arrays
Code one-dimensional arrays Set array values using length attribute and a loop Pass arguments to the main method for use in a program Create two-dimensional arrays
Module 11 - Implementing Inheritance
Define and test your use of inheritance Explain abstraction Explicitly identify class libraries used in your code
A Classroom course provided by Sun Microsystems Philippines Inc. in Makati City, Metro Manila, Philippines
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