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Training Resources for:

Lighting and Rendering

Total 4 record(s) available.

Lighting and Rendering 2

Learn the Core Features of Mental Ray
This course introduces the use of the Mental Ray renderer as it is implemented in Maya. Building on the foundation laid in ’Lighting and Rendering, 1’, much of Maya’s lighting toolkit works seamlessly with Mental Ray. There are several core features, however, that are unique to Mental Ray including global illumination, final gather, caustics, subsurface scattering, ambient occlusion and HDRI.

Course instruction examines adjusting, tuning and troubleshooting mental ray through real-world examples. The main focus of the class is to teach artists familiar with Maya how and when to use mental ray as their alternate renderer, as well as illustrating effective techniques for integrating CG elements with live-action backgrounds.

A Online course provided by Gnomon, Inc. in Los Angeles, California, United States

Lighting and Rendering

Define the Mood and Focus of Your Scene
Lighting is an art. It defines mood, focus, atmosphere, time of day and drama. Its roots are in lighting for the theatre, but more importantly, in cinematography for film. By understanding the importance that light plays in the successful telling of a story, a 3D lighter’s skills will emerge. Photography and film cinematography constantly deal with technical and aesthetic issues. It is through balancing an artist1s knowledge of the technical and the aesthetic that they can become a good lighter.

This course explores the importance of lighting and rendering 3D imagery with an in-depth look at the Maya renderer. Lectures focus on how to achieve lighting effects that are a mix of technical and aesthetic discussion. Topics will include character lighting, outdoor and indoor lighting, landscapes, atmospheric effects, optical effects, gobo/gel effects, three-point lighting, simulating global illumination, rendering in layers and compositing. Discussions will also cover the advantages and limitations of various rendering solutions, with an emphasis on optimizations that are crucial to minimize render time. Examples include elements appropriate for game, television and film applications.

A Classroom course provided by Gnomon, Inc. in Los Angeles, California, United States

Lighting and Rendering 1

Define the Mood and Focus of Your Scene
Lighting is an art. It defines mood, focus, atmosphere, time of day and drama. Its roots are in lighting for the theatre, but more importantly, in cinematography for film. By understanding the importance that light plays in the successful telling of a story, a 3D lighter’s skills will emerge. Photography and film cinematography constantly deal with technical and aesthetic issues. It is through balancing an artist1s knowledge of the technical and the aesthetic that they can become a good lighter.

This course explores the importance of lighting and rendering 3D imagery with an in-depth look at the Maya renderer. Lectures focus on how to achieve lighting effects that are a mix of technical and aesthetic discussion. Topics will include character lighting, outdoor and indoor lighting, landscapes, atmospheric effects, optical effects, gobo/gel effects, three-point lighting, simulating global illumination, rendering in layers and compositing. Discussions will also cover the advantages and limitations of various rendering solutions, with an emphasis on optimizations that are crucial to minimize render time. Examples include elements appropriate for game, television and film applications.

A Classroom course provided by Gnomon, Inc. in Los Angeles, California, United States

3ds max Lighting and Rendering with VRay and Mental Ray (Certificate)

This two-day training introduces key rigging intermediate techniques using 3ds Max. The format of the class presents periods of theory, demonstration and supervised practice alternately. This session features:

Global illumination
HDRI
Radiosity
Caustique
Photon maps
Radiance
Rendering parameters
VRay and Mental Ray materials (shaders)
Anti-alias parameters
Optimization techniques

The course is designed for computer graphics professionals working in various fields such as video games, film and TV, architecture and conceptual design who wish to incorporate 3ds max in their creative process.

Prerequisites
Having completed the 3ds Max Essentials training or equivalent knowledge and/or experience.

Language
This course can be presented in French or in English in accordance with demand.

Length
Two days. Lab time included.

Location
In our classroom or the customer’s office.

Literature
Autodesk courseware included.

Diploma
The course leads to an Autodesk certificate of completion.

A Classroom course provided by National Animation and Design Centre in Montreal, Quebec, Canada

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