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Mathematics for 3D Animation and Games
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Mathematics for 3D Animation and Games Students must be able to implement classes in the C++ programming language to complete exercises in this course. Students learn mathematical models that underlie design and construction of game engines, as well as the various interactions specific to animated computer games and the techniques of calculation needed to apply them. Topics include coordinate transforms, interpolation, illumination, visibility, collisions and elementary physics.
A Classroom course provided by Globe University and Minnesota School of Business in Minneapolis, Plymouth, Rochester, Minnesota, United States
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