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Training Resources for:

Texture Mapping

Total 3 record(s) available.

Texture Mapping 1

Learn Maya’s Texture Mapping Tools
Good texture mapping techniques allow for successful merging of 3D-rendered objects into film or video applications. Even a perfect model will not appear real without correct textures and lighting. This course is designed to expose students to the various techniques available for mapping models. Students will learn to use texture techniques as tools to achieve a level of complexity that would be difficult, or too computationally expensive by modeling alone. This course begins with covering the basic texture parameters, followed by a variety of mapping techniques. Discussion and demonstration cover topic that include mapping tools for NURBS, polygonal and subdivision surfaces, blending media, converting geometry to textures, and using 2D and 3D paint programs.

A Online course provided by Gnomon, Inc. in Los Angeles, California, United States

Texture Mapping

Learn Maya’s Texture Mapping Tools
Good texture mapping techniques allow for successful merging of 3D-rendered objects into film or video applications. Even a perfect model will not appear real without correct textures and lighting. This course is designed to expose students to the various techniques available for mapping models. Students will learn to use texture techniques as tools to achieve a level of complexity that would be difficult, or too computationally expensive by modeling alone. This course begins with covering the basic texture parameters, followed by a variety of mapping techniques. Discussion and demonstration cover topic that include mapping tools for NURBS, polygonal and subdivision surfaces, blending media, converting geometry to textures, and using 2D and 3D paint programs.

A Classroom course provided by Gnomon, Inc. in Los Angeles, California, United States

Texture Mapping 2

Push Your Texturing to Extreme Realism
Assuming a familiarity with basic texture parameters and techniques, this course focuses on the development of advanced shading networks and techniques to push realism, flexibility and speed for artists. Topics covered include expanding the palate of rendering tools through the technical setup for nodes, replication of 2D imagery into 3D representations and vice-versa, controlling texture placement on complex surfaces, and converting rendered descriptions of surfaces into speed-optimized textures.

A Classroom course provided by Gnomon, Inc. in Los Angeles, California, United States

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