Learn 3D Graphics in Edmonton, Alberta

Training courses, certificates, diplomas or degree programs of 3D Graphics for students in Edmonton, AB


Total 4 training courses and degree programs available.

3D Design

Course Format: Online / Virtual Classroom / Webinar
School/Trainer: LaSalle College
  V

Targeted skills:
Produce sketches [029D]
Make an observation drawing of an object
Appropriate use of media
Proper placement of drawing on the support
Ability to give the drawing character
Accurate definition of shadows and light
Appropriate shading
Strong, clear, accurate drawing
Observance of the object’s proportions and shape

Draw objects and spaces to scale [029E]
Draw a perspective
Correct positioning of the observer
Appropriate construction of perspective
Precision of intensity for shadow and light areas
Realism of drawing

Autodesk 3ds Max Design - Intermediate Rendering and Animation (Certificate)

Course Format: Online / Virtual Classroom / Webinar
School/Trainer: Continuing Education at George Brown College

This course teaches the intermediate concepts involved in modelling and rendering with Autodesk 3ds Max Design, including compound materials, advanced lighting techniques, image compositing, lofts, camera walk-through animations, transform-based animations, hierarchies and the animation track editor.

Video Gaming 3D Graphics Development (Certificate)

Course Format: Online / Virtual Classroom / Webinar
School/Trainer: Phoenix College Downtown

This two-course pack offers an incredible inside look at the foundations of 3D graphics engine development for games and related simulations. It is our most highly recommended package if you are already an experienced C++ programmer and wish to get started making games. You will cover intermediate and advanced programming techniques and develop reusable tools and classes to serve as the backbone of your own game engine.

3 Textbooks (Downloadable version)
30+ Hours Presentation (Recorded)
24 Weeks of Live Instruction

3D Graphics and Game Engines

Course Format: Online / Virtual Classroom / Webinar
School/Trainer: UCLA Extension
  V

This course is an introduction to 3D graphics engineering used to create video games; animated films; and other business applications, such as on wireless devices, computer-aided design, and data visualization. Topics include the 3D graphics pipeline, from reading an artist’s 3D file to producing an image on the screen, as well as the algorithms and structure of 3D graphics; game engines, including rotation and position of objects in 3D space; camera controls, including perspective and field-of-view; lighting and shading calculations; animations; and interactivity. Students also learn the spectrum of 3D graphics media and the trade-offs between detailed rendered scenes in film versus real-time image-generation in games. This course provides an excellent foundation for students entering or advancing into video games, animated films, or wireless technologies.

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