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Corporate Training and Bespoke/Tailored Courses for:

Game
Based in United States

Total 50 corporate training course(s) available.

Game Sound
Course Format: TBA (Public/Open Enrollment or In-House)
Trainer: Pyramind

This class focuses on Sound Design for Video Game applications. Students will work on the sound for both in-game cut scenes and pre-captured sections of game play to create soundscapes that match the style and essence of the game. Anyone interested in working in the video game sound industry needs this class as it will set the tone for their ability to jump into a game production cycle and hit ......
Training Center: San Francisco, California, United States
 

Game Development Production
Course Format: TBA (Public/Open Enrollment or In-House)
Trainer: Globe University and Minnesota School of Business

Students create their own computer games, learning game engine design and Windows programming, with an emphasis on implementing a design document into a working computer game. Topics include creating game design documents, creating 2D graphics, creating 3D graphics engines, collision detection and game mechanics....
Training Center: Minneapolis, Plymouth, Rochester, Minnesota, United States
 

Game Engine Programming
Course Format: TBA (Public/Open Enrollment or In-House)
Trainer: Globe University and Minnesota School of Business

This course covers the application of existing game engine technologies in developing complex new games. Students learn to identify and use structures that are common to a variety of game engines. By understanding and leveraging these game engine technologies, students become more efficient and better-organized game programmers....
Training Center: Minneapolis, Plymouth, Rochester, Minnesota, United States
 

Audio for Game Development
Course Format: TBA (Public/Open Enrollment or In-House)
Trainer: Globe University and Minnesota School of Business

Students create and edit soundtracks for animation, learning editing terminology and editing audio on multiple tracks. Synching audio and video, as with a character’s lip-synch, is emphasized, and compositing and video post effects are introduced. ...
Training Center: Minneapolis, Plymouth, Rochester, Minnesota, United States
 

Game Development Using DirectX
Course Format: TBA (Public/Open Enrollment or In-House)
Trainer: Globe University and Minnesota School of Business

This course is an overview of the uses of the DirectX library in games programming. The language used is C++. Many concepts taught in the class apply to a variety of programming languages and libraries....
Training Center: Minneapolis, Plymouth, Rochester, Minnesota, United States
 

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