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Corporate Training and Bespoke/Tailored Courses for:

Maya
Based in United States

Total 26 corporate training course(s) available.

Photorealistic Product Rendering
Course Format: TBA (Public/Open Enrollment or In-House)
Trainer: Gnomon School of Visual Effects

Hone Your Skills in Creative Seeing, Lighting, Lens Work, and Composition Hands on interactive course to develop skills in the creation of photoreal product renderings for broadcast, film, and print. The course is a creative melding of disciplines developing and honing skills in creative seeing, lighting, lens work, and composition. The main tool sets used in the course will be maya, mental ......
Training Center: Los Angeles, CA, United States
 

Maya
Course Format: TBA (Public/Open Enrollment or In-House)
Trainer: Studio Arts

Intro to Computer Animation (using Maya) introduces new users to the world of Aurodesk Maya. Each lesson is conducted to acquaint the student with the interface, controls, drawing tools, modeling, animation and graphic toolsets of the latest version of the software. This introductory class is a prerequisite for all other Maya classes, (except where students can demonstrate proficiency equal ......
Training Center: Los Angeles, California, United States
 

Maya Fast Track
Course Format: TBA (Public/Open Enrollment or In-House)
Trainer: Gnomon, Inc.

Based on the time-tested curriculum of Gnomon School of Visual Effects, this course will provide a thorough introduction to the premiere 3D program being used in high-end production. ...
Training Center: Los Angeles, California, United States
 

Dynamic Effects
Course Format: TBA (Public/Open Enrollment or In-House)
Trainer: Gnomon, Inc.

Shockwaves, Smoke, Fire, Sparks, Galaxies and More One of Maya’s core assests is it’s functionality as an effects animation tool. With a dynamics engine which has been used in production for over 15 years, there is little that can not be accomplished. From the pod race in Episode One, to the myriad effects of Final Fantasy or Lord of the Rings, hundreds of studios rely on Maya’s......
Training Center: Los Angeles, California, United States
 

Character Skinning
Course Format: TBA (Public/Open Enrollment or In-House)
Trainer: Gnomon, Inc.

Head and Body Deformations in Maya This course covers advanced topics related to body and head deformations in Maya. Topics include: rigid/soft binding, Artisan, softbodies, stitching and advanced facial deformation setup. Techniques demonstrated will be applied to models suitable for film, television and games including patch-based, trim/blend and polygonal models. Instruction and projects wi......
Training Center: Los Angeles, California, United States
 

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