Training Course:Java Programming LanguageSchool/Trainer:Sun Microsystems - Russia Moscow, Russia
Course Format: Classroom | E-learning | Virtual Class | Online | On-site | Blended | Self-paced
Course Description:
'' The Java Programming Language course provides students with information about the syntax of the Java programming language; object-oriented programming with the Java programming language; and creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course uses the Java 2 Software Development Kit (Java 2 SDK).
Prerequisites To succeed fully in this course, students should be able to:
Understand object-oriented principles Create or compile simple programs in a language, such as C or C++, or have completed the SL-110: Fundamentals of the Java Programming Language course and have created and compiled simple Java programs Create and edit text files using a text editor Use an Internet browser, such as Netscape Navigator
Skills Gained Upon completion of this course, students should be able to:
Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism Execute and run a Java technology application Use Java technology data types and expressions Use Java technology flow control constructs Use arrays and other data collections Implement error-handling techniques using exception handling Create event-driven GUI using Java technology GUI components: panels, buttons, labels, text fields, and text areas Implement I/O functionality to read from and write to data and text files. Create multithreaded programs Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) client that communicate through sockets
Course Content Module 1 - Getting Started
Describe the key features of Java technology Write, compile, and run a simple Java technology application Describe the Java virtual machines (JVM machines) function Define garbage collection List the three tasks performed by the Java platform that handle code security
Module 2 - Object-Oriented Programming
Define modeling concepts: abstraction, encapsulation, and packages Discuss why you can reuse Java technology application code Define class, member, attribute, method, constructor, and package Use the access modifiers private and public as appropriate for the guidelines of encapsulation Invoke a method on a particular object In a Java technology program, identify the following: The package statement The import statements Classes, methods, and attributes Constructors Use the Java technology API online documentation
Module 3 - Identifiers, Keywords, and Types
Use comments in a source program Distinguish between valid and invalid identifiers Recognize Java technology keywords List the eight primitive types Define literal values for numeric and textual types Define the terms primitive variable and reference variable Declare variables of class type Construct an object using new Describe default initialization Describe the significance of a reference variable State the consequence of assigning variables of class type
Module 4 - Expressions and Flow Control
Distinguish between instance and local variables Describe how to initialize instance variables Identify and correct a Possible reference before assignment compiler error Recognize, describe, and use Java software operators Distinguish between legal and illegal assignments of primitive types Identify boolean expressions and their requirements in control constructs Recognize assignment compatibility and required casts in fundamental types Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
Module 5 - Arrays
Declare and create arrays of primitive, class, or array types Explain why elements of an array are initialized Explain how to initialize the elements of an array Determine the number of elements in an array Create a multidimensional array Write code to copy array values from one array type to another
Module 6 - Class Design
Define inheritance, polymorphism, overloading, overriding, and virtual method invocation Use the access modifiers protected and "package-friendly" Describe the concepts of constructor and method overloading Describe the complete object construction and initialization operation In a Java program, identify the following: Overloaded methods and constructors The use of this to call overloaded constructors Overridden methods Invocation of super class methods Parent class constructors Invocation of parent class constructors
Module 7 - Advanced Class Features
Describe static variables, methods, and initializers Describe final classes, methods, and variables Explain how and when to use abstract classes and methods Explain how and when to use nested classes Distinguish between static and non-static nested classes Explain how and when to use an interface In a Java software program, identify: static methods and attributes final methods and attributes Nested classes interface and abstract classes abstract methods
Module 8 - Exceptions and Assertions
Define exceptions Use try, catch, and finally statements Describe exception categories Identify common exceptions Develop programs to handle your own exceptions Use assertions Distinguish appropriate and inappropriate uses of assertions Disable assertions at runtime
Module 9 - Text-Based Applications
Write a program that uses command-line arguments and system properties Write a program that reads from standard input Write a program that can create, read, and write files Describe the basic hierarchy of collections in Java 2 SDK Write a program that uses sets and lists Write a program to iterate over a collection Describe the collection classes that existed before Java 2 SDK Identify deprecated classes and explain how to migrate from Java Development Kit (JDK) 1.0 to JDK 1.1 to Java 2 JDK
Module 10 - Building Java GUIs
Describe the Abstract Windowing Toolkit (AWT) package and its components Define the terms containers, components, and layout managers, and describe how they work together to build a GUI Use layout managers Use the FlowLayout, BorderLayout, and GridLayout managers to achieve a desired dynamic layout Add components to a container Use the Frame and Panel containers appropriately Describe how complex layouts with nested containers work In a Java technology program, identify the following: Containers The associated layout managers The layout hierarchy of all components
Module 11 - GUI Event Handling
Define events and event handling Write code to handle events that occur in a GUI Describe the concept of adapter classes, including how and when to use them Determine the user action that originated the event from the event object details Identify the appropriate interface for a variety of event types Create the appropriate event handler methods for a variety of event types Understand the use of inner classes and anonymous classes in event handling
Module 12 - GUI-Based Applications
Identify the key AWT components and the events that they trigger Describe how to construct a menu bar, menu, and menu items in a Java GUI Understand how to change the color and font of a component
Module 13 - Threads
Define a thread Create separate threads in a Java technology program, controlling the co ...''
Please go to the school's official website for training price and schedule: http://ru.sun.com/win/service/education
Phone:(095)935-84-11
School Address:
Sun Microsystems B-200, Leninsky Pr. Moscow, 117198 Russia Tel: (095)935-84-11 E-mail: education@Russia.Sun.Com
Jobs & Resumes: Moscow Houses & Roommates: Moscow
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