Training Course:DIPLOMA IN MACROMEDIA FLASHSchool/Trainer:COMPUFIELD Mumbai, India
Course Format: Classroom | E-learning | Virtual Class | Online | On-site | Blended | Self-paced
Course Description:
'' MACROMEDIA FLASH Level I
Flash is a vector graphics editor and an animation and authoring tool ideal for creating Animations and interactivity for web pages. SALIENT FEATURES
Movie created in Flash has very less file size. Multiple actions can be attached, such as can create a new HTML file or add a Shockwave Flash movie to an existing HTML file. Aftershock will also create a script to detect START or STOP the movie, GO TO a URL, LOAD a new movie or perform any number of other functions. Another unique feature of Flash 4 is Bandwidth Profiler. This feature takes care of the usual drawback of multimedia file size, and bring the user to reality. APPLICATIONS Flash is Primarily an animation tool for the Web. You can also create Corporate presentations and 2D Animations.
MACROMEDIA FLASH ACTION SCRIPT Level II
Prerequisite for learning Action Script is knowledge of the following in C programming language - Data Types Functions Conditions Arrays Loops Classes
Phase I Exercise Electricbill.swf
Learn about Action Script 2.0 and how it differs from ActionScript 1.0 Discover the benefits of learning Action Script Learn to navigate and use the Action Script editor Learn about script elements Plan a project Write your first script Test your script Debug your script Phase II Exercise Mouse events2.swf Frame events2.swf Clip events2.swf Orchestratingevents2.swf Carparts2.swf Listeners2.swf
Learn how event handlers are used in scripts Determine the best event handler for the job Use mouse/button/keyboard events to control interactivity Create a self-running presentation using frame events Use clip events to create an interactive project Orchestrate multiple events to accomplish a task Define and use event handler methods Learn about Listener and how to use them Phase III Exercise Currenttarget2.swf Roottarget2.swf Moviecliptarget2.swf Leveltarget4.swf
Gain an understanding of the hierarchy of timelines in Flash movies Learn about absolute and relative target paths Learn how movies communicate with each other Use the parent-child relationship in movies to creates an "effect"clip Control specific timelines within a single project Control movies loaded into levels Learn how to make global references to various Action Script elements.
Phase IV Exercise Clown2.swf Ballon2.swf Wordprocessor2.swf
Learn what objects/object classes are and why they are useful Get acquainted the various classes of objects available in Action Script Use the Color class Create an interactive scene using the Key object class Create a word processor using properties and methods of the String and Selection Object classes
Phase V Exercise
Create a function Call a function Add parameters to a function Create a function that returns a result Use local variables
Phase VI Exercise Newsflash.swf Tempconverter2.swf Madlibs2.swf
Learn the power of dynamic data Create text fields Create variables Create arrays Store information in objects Retrieve information from storage dynamically Build expressions Learn about precedence Manipulate numbers with the Math class Gain experience with the methods of the string class
Phase VII Exercise Petparade2.swf
Learn class syntax and terminology Learn about class paths and how theyre used Learn about private, public and static members and how to use them Use inheritance to extend a class Use overriding Create custom object classes Associate a custom class with a movie clip in the library
Phase VIII
Learn how to use if, if/else and if/else if statements to control the flow of a script Explore the various operators used in conditional logic Script a project to react to various conditions Create a scripted boundary to restrict an objects movement Turn the script on and off using conditional logic Program a project to react to user interaction Learn how to detect and react to object collisions
Phase IX Exercise Pictureshow3.swf
Discover the usefulness of loops Learn about the types of loops Set loop conditions Create a nested loop Use loop exceptions
Phase X Exercise
Learn how to set and get component property values Use component events to trigger scripts Use component methods to insert data dynamically Work with the Focus Manager component to make a more usable application Style component instances individually and globally using Action Script
Phase XI
Discover the data formats that Flash can load Learn about the objects designed for data transfer Send and receive data from a server Learn about policy files and how to use them Save data to your hard drive using shared objects Communicate with a Web service
Phase XII
Learn why validation is important Define validation requirements Set up a mechanism to handle errors found in the validation process Create functions for validating strings, sequences, and numbers Send data from a validated form to a server for processing
Phase XIII Exercise Flashwriter3.swf
Create a text fields dynamically Format text using Text Format objects Use the Menu Bar component to add a menu to an application Use Cascading Style Sheets to easily format text within a text field
Phase XIV Exercise Draw3.swf
Duplicate and attach movie clip instances Create continuous-feedback buttons to move clip instance Draw lines and filled shaped dynamically Change the stacking order of movie clip instances dynamically Script drag-and-drop functionality Remove movie clip instances dynamically
Phase XV Exercise Makemyday4.swf Preloader.swf
Learn how to use the element of time in Flash projects Create and use a Data object to display the current date and time Use the Data Chooser component to navigate and display date related information Use the get Timer () Function to create a Flash based timer and alarm so you can track the progression of time in a Flash project Control a timeline dynamically using play, stop, fast-forward, and rewind controls Create a percentage based preloaded
Phase XVI Exercise
Explore the uses of sound with Action Script Learn how to create a sound object Drag an object with in a visual boundary Control the volume of a Sound object Control the panning of a Sound object Add sounds to your movie by using the attach sound () method Start, stop and loop sounds dynamically
Phase XVII Exercise Virtualaquarium8.swf Mp3player2.swf
Create a scalable slideshow presentation using external assets Create a rotating Flash banner system by loading external movie into a level Control a movie from its own timeline and another timeline Dynamically load MP3s into a project while it plays Script an MP3 playback progress bar Load MP3 files based on XML files and display ID3 tag data from the MP3s Load an external video into a Media component and trigger actions
Phase XVIII
Create a scalable slideshow presentation using external assets Create a rotating Flash banner system by loading external movie into a level Control a movie from its own timeline and another timeline Dynamically load MP3s into a project while ...''
Please go to the school's official website for training price and schedule: http://compufield.com
http://compufield.com/flash_action_script.html
Phone:091-22-23676218
School Address:
Chinoy Mansion, First Floor, Block # 2, Opposite St.Stephens Church, Warden Road, Mumbai (Bombay)-400 036 India.
Jobs & Resumes: Mumbai Houses & Roommates: Mumbai
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