Training Course:Knowledge and skill to program and run advanced Java Applications (Certificate)School/Trainer:Montreal College of Management and Technology Montreal, Quebec, Canada
Course Format: Classroom | E-learning | Virtual Class | Online | On-site | Blended | Self-paced
Course Description:
'' The Java Programming Language course teaches delegates the syntax of the Java programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUI), exception handling, file input/output (I/O), threads and networking. Programmers familiar with object-oriented concepts can learn how to develop applications and applets with the Java programming language. The course uses the Java 2 Software Development Kit (SDK).
Who can benefit? Delegates with a programming background who are interested in adding the Java programming language to their list of skills. Delegates who are preparing for the Java Technology Sun Certified Programmer Certification exam. Skills Gained? Create sophisticated Java applications that leverage the object-oriented features of the Java language, such as inheritance and polymorphism. Use the file I/O class libraries to read and write to and from data and text files. Create and use Java GUI components: panels, buttons, labels, text fields and text areas etc Create standalone applications, and use the Frame and Menu classes to add a GUI to applications in the Java programming language. Create basic Java applets and launch them from a Web Browser. Create multithreaded programs and use monitors and shared objects to communicate among threads. Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) server and client that communicate through sockets. Pre-requisities
Understand object-oriented principles Create or compile simple programs in a language such as C or C++ or have completed the SL-110: Java Programming for Non-Programmers course and have created and compiled simple Java Programs Create and edit text files using a text editor Use basic UNIX commands Use a World Wide Web (WWW) browser, such as Netscape Navigator
Course Content
Module 1: Getting Started List the key features of the Java programming language Describe the Java virtual machine (JVM[tm]) Explain how garbage collection works Describe how security features work Write a simple Java application, compile and run it
Module 2: Object-Oriented Programming
Describe the terms class, object, attribute, method, and constructor Write code to define a method Access the member variables of an object using the dot notation Write code to create and initialize an object Use the this keyword to access the "current" object Use private and public access modifiers Write code to invoke a method on a particular object Write class constructors and invoke particular constructors using new with arguments Understand the use of the package and import statements for library access Use the Java Application Programming Interface (API) online documentation
Module 3: Identifiers, Keywords, and Types Use comments in a program Distinguish between valid and invalid identifiers Recognize the keywords in the Java programming language List the eight primitive types Define literal values for numeric and textual types Describe the coding conventions for classes, interfaces, methods, variables, constants, and control structures Create a class definition for a simple class containing primitive member variables Declare variables of class type Describe the significance of a reference variable and state the consequences of assignment between variables of class type
Module : Expressions and Flow Control
Distinguish between member and automatic variables Describe the initialization of member variables Recognize the keywords in the Java programming language Recognize and correct a Possible reference before assignment compiler error Recognize, describe, and use operators Distinguish between legal and illegal assignments of primitive types Recognize Boolean expressions and state the requirement for these in control constructs Recognize assignment compatibility and required casts in fundamental types Make appropriate use of if, switch, for, while, and do constructions and the labeled forms of break and continue
Module 5: Arrays
Declare and create arrays of primitive, class, or array types Explain why and show how to initialize the elements of an array Determine the number of elements in any array Write code to copy arrays
Module 6: Class Design
Describe encapsulation, polymorphism, and inheritance Use subclassing Create and use heterogeneous collections Create and use methods that accept generic argument types Use access control levels Invoke overloaded methods and constructors Write overriding methods in a subclass and describe execution flow when executing an overridden method Invoke overridden methods and describe how the method is chosen Invoke overridden constructors Control invocation of parent class constructors Use wrapper classes
Module 7: Advanced Class Features
Declare and use static variables and methods Declare and use final classes, methods, and variables Use abstract methods and interfaces Use inner classes
Module 8: Exceptions
Define exceptions Describe the use of the keywords try, catch, and finally Describe exception categories Identify common exceptions Write code to handle your own exceptions
Module 9: Text-Based Applications
Write code to access command-line arguments and system properties Examine and manipulate files and directories Read and write text to file streams Describe the Collections API Use iterators Identify deprecated classes and describe how to handle them during migration to Java 2 SDK
Module 10: Building Java GUIs
Describe the Abstract Windowing Toolkit (AWT) package and its components Explain containers, components and layout managers, and how they work together to build a GUI Use the flow and border layout managers to achieve a desired dynamic layout Use the frame and panel containers Place panels inside other containers to build complex layouts
Module 11: GUI Event Handling
Write code to handle events that occur in a user interface Create the appropriate interface and handler method for a variety of event types Determine the user action that originated the event from the event object details Determine how and when to use the appropriate adapter class to select a subset of event handlers for an event listener
Module 12: GUI-Based Applications
Identify the key AWT components and the event types that they produce Control the colors and font used by an AWT component Understand the purpose of the Swing GUI library
Module 13: Threads
Describe a thread Create separate threads, controlling the code and data that are used by that thread Control the execution of a thread and write platform-independent code with threads Describe some of the difficulties that arise when multiple threads share data Use the keyword synchronized to protect data from corruption Use wait() and notify() to communicate between threads
Module 14: Advanced I/O Streams
Use the Streams version of the java.io package Construct and use node streams Distinguish Readers and Writers from Streams, and select appropriately between them Construct and use processing streams Understand how to create your own processing stream classes Read, write, and update data in random access files Use the Serialization interface to encode the state of an object to a stream and to implement object persistence
Module 15: Networking
Create a minimal TCP/IP client
...''
Please go to the school's official website for training price and schedule:
http://www.montrealcollege.ca/
Phone:1 514 312 2383
School Address:
1255 University Street, Suite 510 Montreal, Quebec, Canada H3B 3V8
Jobs & Resumes: Montreal Houses & Roommates: Montreal Travel Agencies: Montreal
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