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Training Course:

Flash MX 2004: Application Development for Programmers

School/Trainer:

FUTURE MEDIA CONCEPTS, INC.
New York,Boston,Philadelphia,Washington DC,Miami,Orlando, NY,MA,PA,FL, United States

Course Format: Classroom | E-learning | Virtual Class | Online | On-site | Blended | Self-paced

Course Description:

'' Macromedia Flash MX 2004 for Programmers: Application Development provides application server programmers with no Flash experience the knowledge and hands-on practice they need to build a rich Internet application with Flash. This course focuses exclusively on teaching students what they need to know about the Flash interface and the ActionScript language to build a real-world rich internet application interacting dynamically with the user and retrieving and sending data to XML files, web services, and ColdFusion, Java, or C# classes on the server.
Note: This course has similar content to the Advanced Macromedia Flash MX 2004: Application Development course but is for experienced programmers who have little or no experience with Flash.

Audience
This course is for experienced programmers who are new to Flash and want to learn to create applications with Flash. To gain the most from this class, you should already have:

Experience creating data-base driven web applications
Knowledge of basic programming constructs including loops, functions, arrays, objects, and classes
If you are a ColdFusion programmer, equivalent knowledge from the Fast Track to ColdFusion MX and Advanced ColdFusion MX Development courses, including experience developing with ColdFusion components

COURSE OUTLINE

Unit 1: Learning the Flash Interface

Creating a Flash document
Manipulating panels
Using the Tools panel
Adding text
Publishing a Flash document
Organizing content into layers
Adding images
Creating a Flash project
Unit 2: Learning ActionScript Fundamentals

Exploring the Actions panel
Learning basic ActionScript syntax
Creating variables
Creating loops
Using conditional logic
Creating functions
Including external ActionScript files
Handling exceptions
Unit 3: Learning the Flash Player Object Model

Introducing object-oriented programming
Getting familiar with the built-in ActionScript classes
Using static methods of the Math class
Creating and using instances of the Date class
Manipulating strings using the String wrapper class
Creating and manipulating arrays
Creating custom objects
Manipulating visual TextField objects
Responding to user events for TextField objects
Adding event listeners for TextField objects
Unit 4: Creating Button and MovieClip Objects

Creating a Button object
Editing a Button symbol¡¯s Timeline
Responding to Button object events
Creating a MovieClip object visually
Editing a MovieClip symbol
Setting MovieClip properties
Responding MovieClip events
Referencing MovieClips in different Timelines
Using MovieClip methods to create drag and drop
Unit 5: Creating Classes

Creating a class
Setting classpaths
Creating and referencing packages
Defining class properties
Creating a class constructor
Defining class methods
Inheriting from other classes
Unit 6: Creating Components

Converting code inside a MovieClip to a class File
Linking a class to a MovieClip symbol
Creating a public API
Creating a component
Creating a compiled component
Understanding intrinsic class definitions
Adding components to the Components panel
Creating a custom icon for the Components panel
Creating automatic installers for components
Unit 7: Building Applications with Screens

Creating a Form-based application
Setting screen visibility in the authoring environment
Setting initial run time visibility of a screen
Using the Form screen API
Placing code in the Timeline of a screen
Placing code on a screen object
Placing code in a Form screen subclass
Unit 8: Using the Flash Application Framework

Using UI components to build an application interface
Retrieving external data using data connector components
Using behaviors
Creating a custom behavior
Using data binding
Unit 9: Learning the UI Component Framework

Introducing UI component basics
Handling UI component events
Managing focus between components
Changing the look of components with code
Changing components graphics
Unit 10: Using UI Component APIs

Using the Button component
Using the TextInput component
Using the Label component
Using the TextArea component
Using the NumericStepper component
Using the CheckBox component
Using the RadioButton component
Using the ComboBox component
Using the List component
Unit 11: Creating Visual Objects Dynamically

Understanding and managing depths
Attaching MovieClips dynamically from the library
Creating components dynamically
Creating MovieClips with ActionScript
Using the Loader component
Loading external content into a screen
Unit 12: Retrieving Data from XML Files

Creating XML files for data sources
Retrieving data using the built-in XML class
Handling results from XML object requests
Parsing XML objects
Using the XMLConnector component
Retrieving data using the XMLConnector
Using data binding with XMLConnector results
Handling XMLConnector component results
Retrieving data from other domains
Unit 13: Consuming Web Services

Getting information about a web service
Using the WebServiceConnector component
Using data binding with the WebServiceConnector
Triggering WebServiceConnector calls and handling results
Assigning WebServiceConnector parameters with code
Using the WebService class
Creating a WebService object
Making the WebService class available at run time
Invoking a remote method with a WebService object
Handling PendingCall object events
Unit 14: Accessing Remote Services using Flash Remoting

Setting up Flash Remoting
Including the remoting class files
Creating a NetConnection object
Using the NetConnection Debugger
Creating service proxy objects
Invoking remote service methods
Handling responses
Handling responses from multiple calls using the same service proxy object
Creating a general NetResponder class
Converting data between Flash and the application server
Unit 15: Using the DataGrid Component

Displaying data in a DataGrid component
Using DataGrid properties to customize a DataGrid
Customizing DataGrid columns
Setting properties that apply to a DataGrid and individual columns
Handling DataGrid events
Customizing the data displayed in a column
Displaying a CheckBox in a DataGrid column
Displaying an image in a DataGrid column
Unit 16: Persisting Data on the Client

Viewing SharedObject files
Changing Flash Player settings for SharedObjects
Creating SharedObjects
Saving SharedObjects to disk
Accessing data from a SharedObject
Handling SharedObject events
Saving complex data in a SharedObject
...''

Please go to the school's official website for training price and schedule:
http://www.fmctraining.com/
http://www.fmctraining.com/fmc.asp?v=Macromedia&g=Flash&i=377

Phone:212.233.3500

School Address:

299 Broadway
Suite 1510
New York, NY 10007
Tel: 212.233.3500
Fax: 212.233.3517


Jobs & Resumes: New York, Boston, Philadelphia, Washington DC, Miami, Orlando
Houses & Roommates: New York, Boston, Philadelphia, Washington DC, Miami, Orlando




Other training courses offered by FUTURE MEDIA CONCEPTS, INC.:

Flash MX 2004: Application Development
Flash MX 2004: Advanced Application Development
Dreamweaver MX 2004: Website Development
Dreamweaver MX 2004: Dynamic Application Development
Fireworks MX
FreeHand
RoboHelp X5 HTML Based Help


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