Training Course:Visual & Game Programming (Diploma)School/Trainer:The Art Institute of Atlanta Atlanta, Georgia, United States
Course Format: Classroom | E-learning | Virtual Class | Online | On-site | Blended | Self-paced
Course Description:
'' Part art and part computer science, the visual & game programming program offers students an opportunity to become part of the team that brings 3D games, animated films, and interactive motion graphics to life. In visual & game programming, students learn to fill the important role of the technical artist, who has both artistic ability and the skills to solve technical problems and bridge the gap between the creative artist and technical programmer.
Students in visual & game programming begin with and intensive foundation in art and design, including drawing, life drawing, and sculpture. They also cover related areas of game design and animation, such as character and object design, scriptwriting, and storyboarding. Before they have completed half of the program, students have begun learning the more technical areas of programming for 3D animation, including shading development, motion capture management, and pipeline streamlining. Programming and scripting tools such as Perl, C++, C-shell, MEL scripting, MAXScript, DirectX and OpenGL, and familiarity with different operating systems are essential elements of the program. At the advanced level, students learn critical thinking and problem solving skills as well as being introduced to the principles of artificial intelligence, multiplayer games, and advanced game prototyping.
Upper-level classes in the program require students to work in teams to replicate the environment of the industry. Faculty, who themselves have professional experience of the gaming field, direct and advise the teams. Game artists and programmers are also frequently guest lecturers in the classrooms. In the last quarters of the program, students are encouraged to do an internship in the game industry as well as to develop a professional-quality portfolio of their work, demonstrating their design skills and documenting their accomplishments throughout the program. This portfolio showcases their abilities to prospective employers.
This intensely hands-on program combines artistic skills with the technical skills deeply embedded in the concepts of animation. The curriculum was developed with input from game and animation industry veterans.
The curriculum helps prepare students for entry-level positions that may include technical artist, technical developer, assistant technical director, 3-D tools programmer, artist wizard, data wrangler, rendering wrangler, or junior technical cinematic artist. Total Credit Hours: 192 12 Quarters ...''
Please go to the school's official website for training price and schedule:
http://www.artinstitutes.edu/atlanta/
Phone:1.800.275.4242
School Address:
6600 Peachtree Dunwoody Road, N.E., 100 Embassy Row Atlanta, GA 30328-1635 USA
Jobs & Resumes: Atlanta Houses & Roommates: Atlanta Travel Agencies: Atlanta
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Other training courses offered by The Art Institute of Atlanta:
Fashion & Retail Management
Audio Production
Commercial Photography
Digital Filmmaking & Video Production
Game Art & Design
Media Arts & Animation
Photographic Imaging
Video Production
Video Skills
Visual Effects & Motion Graphics
Web Design
Web Design & Interactive Media
3D DESIGN
2D DESIGN
DRAWING
COLOR THEORY
ART AND VISUAL CULTURE
LIFE DRAWING
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