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Training School:

Gnomon, Inc. About
Los Angeles, California, United States
http://www.gnomonschool.com/

Jobs & Resumes: Los Angeles
Houses & Roommates: Los Angeles
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Total 123 program(s)/course(s) available.

Maya Fast Track

Based on the time-tested curriculum of Gnomon School of Visual Effects, this course will provide a thorough introduction to the premiere 3D program being used in high-end production. ...
 

High-End CG Certificate

The high-end CG program is designed to produce well-rounded artists, versed in the digital and traditional skills and techniques necessary to succeed in the fields of high-end digital visual effects, animation, game development and visualization. ...
 

Maya Cloth, Hair and Fur

Maya’s Modules to Control Specific Animation Effects Maya comes with additional modules to control specific animation effects. Some of these include Maya Fur, Artisan, and PaintFX. This course imparts the knowledge necessary to give animations a little extra touch. Sample effects include how to make vines grow up the side of a building and styling hair on an animal. A portion of the class......
 

3D Texture Painting

Learn to Paint Textures Directly on Your Model in 3D Creating realistic textures across multiple surfaces can be a difficult task in Maya and other 3D programs. Painting on models using a 3D-paint program allows the artist’s brush to create textures. This course moves away from the basic texture applications within Maya to the more physical effect of painting on 3D surfaces. It also in......
 

Texture Mapping 1

Learn Maya’s Texture Mapping Tools Good texture mapping techniques allow for successful merging of 3D-rendered objects into film or video applications. Even a perfect model will not appear real without correct textures and lighting. This course is designed to expose students to the various techniques available for mapping models. Students will learn to use texture techniques as tools to a......
 

Polygon Modeling 2

Develop Your Workflow An extension of Poly Modeling 1, this course focuses on developing specific workflows as they pertain to organic and hard-surface modeling. Class lectures and demonstrations will cover the construction of bipeds that are animation and texture efficient. Particular emphasis will be paid to the character structure, specifically addressing edge-loop construction and detai......
 

Polygon Modeling 1

Learn Maya’s Polygon Modeling Tools Studios and game developers are increasingly using polygon modeling tools in the creation of their projects. This course is a comprehensive look at the complete suite of Maya’s polygonal and subdivision surface modeling tools. Instruction introduces the entire work flow of surface and character modeling techniques, beginning with primitives and wor......
 

Lighting and Rendering 2

Learn the Core Features of Mental Ray This course introduces the use of the Mental Ray renderer as it is implemented in Maya. Building on the foundation laid in ’Lighting and Rendering, 1’, much of Maya’s lighting toolkit works seamlessly with Mental Ray. There are several core features, however, that are unique to Mental Ray including global illumination, final gather, caustics......
 

Pixologic ZBrush 3

Next Generation 3D Modeling and Texturing ZBrush is a next generation 3D modeling and texturing program that gives its users an extreme level of control in creating richly-detailed digital models and sculptures. Using a pressure-sensitive tablet, students will be taken through the complete process of organic sculpting within this new subdivision surface modeler. The various methods of objec......
 

Unreal

Learn one of the Leading Tools in the Game Industry The Unreal engine editor is becoming a leading tool in the game industry. This course introduces students to the various elements of the UnrealEd tool: level layout, brush modeling, lighting, effects, shaders, game design, cinematics, and more. This course also gives students a good understanding of the game-making process, from level design,......
 

Maya

Learn the Industry’s Premier 3D Modeling Application This course focuses on the basics of 3D computer graphics using Autodesk Maya. Students are introduced to the Maya interface and philosophy and 3D modeling, texturing, lighting and rendering. Lectures will cover the application of these tools in the film, television and game industries. The first eight weeks are devoted to instruction a......
 

Dynamics Effects 1

Shockwaves, Smoke, Fire, Sparks, Galaxies and More One of Maya’s core assets is its functionality as an effects animation tool. With a dynamics engine which has been used in production for over 15 years, there is little that can not be accomplished. From the pod race in Episode One, to the myriad effects of Final Fantasy or Lord of the Rings, hundreds of studios rely on Maya’s flexib......
 

Character Kinematics

Set up Complex Body Movement Advanced topics related to kinematic character set-up are covered in this course. Topics include: Skeletons, forward/inverse kinematics and custom control panels. Examples demonstrated include Bipeds, Quadrupeds, Multi-Peds, Serpents, Fish and Birds. The goal of this course is to aid the student in their own ability to set up a character for a wide range of comp......
 

Animation and Visual Effects

Create High Quality Digital Effects The Animation and Visual Effects courses expose students to the methodologies by which high-quality effects can be digitally achieved. Through discussions and lectures, the tools will be taught in context of how they are actually used within a production environment. This first course in the series focuses on the core tool set for producing motion keyframing......
 

Dynamic Effects

Shockwaves, Smoke, Fire, Sparks, Galaxies and More One of Maya’s core assests is it’s functionality as an effects animation tool. With a dynamics engine which has been used in production for over 15 years, there is little that can not be accomplished. From the pod race in Episode One, to the myriad effects of Final Fantasy or Lord of the Rings, hundreds of studios rely on Maya’s......
 

Character Skinning

Head and Body Deformations in Maya This course covers advanced topics related to body and head deformations in Maya. Topics include: rigid/soft binding, Artisan, softbodies, stitching and advanced facial deformation setup. Techniques demonstrated will be applied to models suitable for film, television and games including patch-based, trim/blend and polygonal models. Instruction and projects wi......
 

Lighting and Rendering

Define the Mood and Focus of Your Scene Lighting is an art. It defines mood, focus, atmosphere, time of day and drama. Its roots are in lighting for the theatre, but more importantly, in cinematography for film. By understanding the importance that light plays in the successful telling of a story, a 3D lighter’s skills will emerge. Photography and film cinematography constantly deal with ......
 

Texture Mapping

Learn Maya’s Texture Mapping Tools Good texture mapping techniques allow for successful merging of 3D-rendered objects into film or video applications. Even a perfect model will not appear real without correct textures and lighting. This course is designed to expose students to the various techniques available for mapping models. Students will learn to use texture techniques as tools to a......
 

Polygon Modeling

Learn Maya’s Polygon Modeling Tools Studios and game developers are increasingly using polygon modeling tools in the creation of their projects. This course is a comprehensive look at the complete suite of Maya’s polygonal and subdivision surface modeling tools. Instruction introduces the entire work flow of surface and character modeling techniques, beginning with primitives and wor......
 

Surface Modeling

Learn the Industry’s Premier 3D Modeling Application This course offers in-depth training on advanced modeling tools, as well as case-specific techniques for the optimized modeling of architecture, vehicles, products, and environments. It covers a variety of modeling styles, from quick mock-ups to refined production-quality surfaces. Modeling tools explored include polygonal, NURBS, and s......
 


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