Training School:
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Total 123 program(s)/course(s) available.
History & Principles of Animation The Animation Principles course is a detailed, occasionally irreverent look at the animation process, its history and wide-ranging techniques, using the twelve traditional principles of animation as a springboard. The ten discussions are profusely illustrated with animated and live action films that are ¡®deconstructed and explained so that students not only get a deeper insight into......
Timing for Animation: EffectsThis course offers an overview of the fundamental principles and the role of traditional effects animation. Topics covered include the design of water, fire, smoke, cast shadows, and tones on a character and the application of effects in feature animation. The class also examines how traditional effects and CG effects work together in todays animation. The class includes lectures, as well......
Timing for Animation: CharactersThis course is a classical-animation approach to timing, rhythm and 2D animation techniques as they apply to computer animation. Students learn how to create personality and character through timing: From the bouncing ball (with an attitude) to the full character. Different methods of animating a scene on paper and how to translate it to the 3D world are addressed. Subjects include squash, stre......
Character DesignThe main focus of this course is to teach the process of character design in the entertainment field. Students learn how to take a character from the beginning to finish, going through the preproduction stages of Research, Blue sky, Editing, and final presentation. While grasping these fundamentals, students develop confidence and professionalism in their work, enabling them to focus more on th......
Production Design II: Games and FilmThis course will teach students the process of designing for the entertainment industry. Whether its films, video games, 3D rides, animations, theme parks, or any other entertainment-related field, the fundamental design process remains the same. Students learn from in-class drawing demos, lectures and assigned projects. From initial ideations to the final renderings, the entire design pr......
Production Design I: Fundamental TechniquesWhen designing for clients, concept artists and production designers must utilize techniques which are efficient, clean and clear. The main focus of this course is to apply basic fundamental skills such as perspective, reflections, shadow plotting, and marker rendering to designs geared toward the entertainment industry. Students will learn from in-class drawing demos and lectures.
Addition......
Visual Communications ICommunicating form and motion through a 2D medium lies at the foundation of any art form. Even computer graphics, which is as close as we can get to real 3D, relies on the foundation we call visual communication. Students learn to recognize and effectively utilize forms to communicate their ideas, regardless of the complexity of the subject matter. The course begins with fast, monochromatic ske......
Figure DrawingDrawing the figure is a foundation skill which has universal application in all aspects of artistic communication. A figurative quality persists not only in all living things, but its rhythm is apparent in all good design. Thus, the principles involved in drawing the figure transcends merely drawing human form, but extends into enabling the artist to draw a variety of subject matter using any i......
Particles and DynamicsOne of Mayas core assests is its functionality as an effects animation tool. With a dynamics engine which has been used in production for over 15 years, there is little that can not be accomplished. From the pod race in Episode One, to the myriad effects of Final Fantasy or Lord of the Rings, hundreds of studios rely on Mayas flexibility and power every day.
Dynamic Effects......
Mental Ray for MayaThis class introduces the use of Mental Images mental ray as it is implemented in Maya. Specifically focusing on the Maya-to-mental ray equivalencies in regards to lights, shaders, geometry, and render settings, class instruction examines adjusting, tuning and troubleshooting mental ray through real-world examples. Discussion covers areas unique to mental ray, including global illumination, fin......
Essentials of Shooting Digital VideoThis class introduces the use of Mental Images mental ray as it is implemented in Maya. Specifically focusing on the Maya-to-mental ray equivalencies in regards to lights, shaders, geometry, and render settings, class instruction examines adjusting, tuning and troubleshooting mental ray through real-world examples. Discussion covers areas unique to mental ray, including global illumination, fin......
Introduction to CompositingWithout the advent of digital compositing, most mainline effects would simply be impossible. This course introduces the basic concepts inherent in combining separate 2D layers to create a final image. Through lectures, demonstrations and hands-on, students gain an understanding of the underlying technologies used. Topics covered include image sources, working with color and alpha channels, comp......
Expressions and Scripting with M.E.L.Mayas embedded language, or MEL, in conjunction with Mayas expression language, offer unprecedented flexibility in the design of all aspects of 3D production, from particle system design and dynamics, to modeling and character animation. This class offers an in-depth study into the techniques available in Maya including interface design, scripting, utilities and procedures.
Ins......
Rendering with Pixar RendermanOne thing that Monsters Inc, Stuart Little, Red Planet and 13 Ghosts all have in common is they all used the RenderMan renderer to generate images for film. Using a renderer that is separate from any animation package gives artists flexibility and allows studios to achieve economies of scale. This course will introduce students to the RenderMan renderer, an industry standard in use at ILM, Pixa......
Fluid DynamicsOne thing that Monsters Inc, Stuart Little, Red Planet and 13 Ghosts all have in common is they all used the RenderMan renderer to generate images for film. Using a renderer that is separate from any animation package gives artists flexibility and allows studios to achieve economies of scale. This course will introduce students to the RenderMan renderer, an industry standard in use at ILM, Pixa......
3D Texture PaintingCreating realistic textures across multiple surfaces can be a difficult task in Maya and other 3D programs. Painting on models using a 3D-paint program allows the artists brush to create textures. This class moves away from the basic texture applications within Maya to the more physical effect of painting on 3D surfaces. It also introduces major 3D-paint programs and addresses how to work......
Maya: Cloth, Fur and Paint EffectsMaya comes with additional modules to control specific animation effects. These include Maya Cloth, Maya Fur, Artisan, and PaintFX. This course imparts the knowledge necessary to give animations a little extra touch. Sample effects include how to make vines grow up the side of a building, add realistic cloth properties to a characters outfit, and styling hair on an animal. A portion of th......
Advanced Compositing with ShakeThis course shows how to use the tools in Shake for practical solutions in day-to-day production. Using realworld examples, class instruction will cover topics such as color space, bit depth, & film format, advanced keying & despill technique, working with matte edges, importingand exporting track data with Maya, advanced color correcting (ranges, curves, targeting specific colors), blur & grai......
The Art of Compositing with ShakeCombining images into a final frame for film or video has become more than just putting image A over image B. Todays digital tools have been developed through years of producing projects and challenges without the advanced tools now available. The art of compositing is in knowing how to use these tools, and how techniques and procedures are implemented at the lowest levels to achieve the ......
Environment Creation for GamesBuilding Environments or levels in video games has become very important in the video game industry. To design portions or entire levels with playability in mind is takes special knowledge and particular skills. Working within technical limitations of how much detail to add and where can affect your final design. This class is designed to present students with the techniques used in today¡¯s gam......
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