Training School:
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Total 49 program(s)/course(s) available.
Matte Painting and Concept Art Matte Painting is common technique used in video games, filmmaking and photography to blend real images with computer composed backgrounds. Concept art is not unlike a script for movie, bringing the look and feel to an idea. Both elements are created almost exclusively with Adobe Photoshop.
Topics covered include:
Photoshop painting
Computer color sketching
Composition
Painting or......
Texturing and LightingAesthetic and design issues involved in the creation of textures for digital 3D animation, and game development.
Topics covered include:
Photoshop
Image maps and procedural maps
Color theory
Contrast ratio and ambient light
Indoor and outdoor lighting techniques
Effective use of photo-sourcing
Advanced U/V mapping techniques
Normal and bump mapping
Specular mapping
Shade......
MayaNoted for its workflow and its advanced rigging and animation tools, Maya remains a top choice in the game industry for 3D modeling.
Topics covered include:
Interface
Layers
Polygonal modeling
UV editor and unwrapping UVs
Lights and cameras
Rendering
Animating
Rigging
3D modeling, 3D animation
Hypershade tools...
Classical AnimationCreating 2D animations with Adobe Flash and traditional animation techniques.
Topics covered include:
Squash and stretch
Principles of animation
Lip-syncing
Timing
Rotoscoping
Cell-based animation
Flash animation
Animatics...
Audio For GamesCovers concepts and strategies of video game sound design using Digi Design Pro Tools. Students record and create their own audio.
Topics covered include:
Sound effects
Digital editing techniques
Automatic dialog replacement
Sound design, Foley
Scoring, music
Mixing and surround formats
Interactive audio techniques
Codecs and technical consideration...
ZbrushWith its digital clay based approach to modeling, Zbrush has become a standard of the 3D game industry.
Topics covered include:
Interface
Painting and brushes
Zspheres
Importing and exporting
Sculpting tools
Normal and displacement maps
Projection master and texturing
Enhancing 2D artwork
Polygon models
3D modeling...
3D AnimationUsing the popular 3ds Max software, students learn the procedures and techniques of 3D animation for game development.
Topics covered include:
Rigging
Painting skin weights
Editing in track view
Dope sheets
Timing and interpolation
Linear and pose-to-pose animation
Skeleton hierarchies
Morph target animation
...
3D ModelingThe theory, procedures, techniques, and software involved in the creation of 3D models for 3D animation and game development.
Topics covered include:
3ds Max
3D coordinate systems
3D primitives
Rendering geometry
Low-poly vs. high-poly modeling
Edge looping
Modifiers
Art pipelines and asset management
Dividing polygons (non-uniform, rational B-splines)
...
Level DesignThe design, presentation, and gameplay issues involved in the creation of entertaining game levels. Students explore the capabilities of level editors while learning to create visually pleasing, interactive levels.
Topics covered include:
Level design architecture
Real-world vs. game spaces
Introduction to popular game editors
Optimizing game environments
Conceptual design, design......
Video EditingVideo editing is an important tool for many game artists. Pre-rendered cinematics, Machinima, Interface Design, and Demo Reel production all require an understanding of the concepts that allow the creation and editing of video.
Topics covered include:
Frame composition
Continuation of action
Linear and non-linear
Video editing workflow
Shot planning for editing
Compression tec......
Game IndustryAn overview of the game industry including demo reels review, employment opportunities and independent game development. Students create concept pitches and design documents required by investors and distributors. Students interact with industry expert guest lecturers�including recruiters and producers.
Topics covered include:
History of games
Marketing
Game platforms, history and ......
Design ConceptsCovers theory, drawing, and sculpture. Students learn to generate concepts, to design and present their ideas, and to communicate information visually.
Topics covered include:
Color theory
Traditional design concepts
Idea generation
Abstract design elements
Psychological design considerations
Art history and theory
Painting and traditional art techniques
Life drawing and ana......
Game Design & 3D AnimationThe Game Industry is booming. In 2006, more than 225 million computer and video games were sold with sales of over $7 billion. It currently employs over 250,000 with increased demand for skilled personnel. The technologies used by the Game Industry are changing faster with each successive hardware generation. PAVI’s Game Design & 3D Animation provides the experience, software and production ski......
Film Production and AdministrationLogistics and budgeting for feature films. Responsibilities of production and location management, and the administrative skills required. Students document a sample production from inception to completion.
Topics covered include:
Locations, scouting, clearances
Permits, hiring and unions
Call sheet, scheduling
Equipment acquisitions and rental
Security, drivers
Food and housing......
The Business of FilmThe business expertise required to successfully develop, produce and market a film.
Topics covered include:
History of film as a business
Government policies and agencies (CRTC, NFB, CBC, Telefilm, provincial film offices)
Market analysis
Production and marketing budgets
Intellectual property acquisition
Marketing and distribution
Subsidies, tax relief, production cost defe......
The Film Set and PersonnelComplete job descriptions and overviews for all personnel involved in film production.
Topics covered include:
Executive producer, producer, line producer
Director, director of photography, art director
Assistant directors, production assistants
Makeup, wardrobe, catering, craft service
Electrical, lighting, gen ops, location sound
Set decorators, continuity, script
Carpent......
Music VideoA hands-on course in which students explore filmmaking by writing, shooting, and editing a music video.
Topics covered include:
Cameras, lenses
Lighting, sound
Props
Script and storyboard
Budget
Pre-production
Shooting
Editing and post-production...
Concerts, Festivals and TradeshowsThe structure of common entertainment business enterprises, organizations, and events and the roles they play in the success of a project or band. Practical information on how they may play a role in your career, including the many employment opportunities in these areas.
Topics covered include:
Concert promotion
Setting up a tour
Visas, work permits and carnets
Road managing
Tr......
Record ProductionThe skills required of the record producer, both in the recording studio and beyond.
Topics covered include:
Budgets and pre-production
Working in session
Dealing with artists
Developing talent
Hiring session musicians
Recording techniques
Record companies
Royalties...
Artist Development and ManagementIdentify, develop and manage talent.
Topics covered include:
Personal management
Planning for the future, goal setting
Building a promo kit
Pre-production, demo recording
Introduction to the studio
Creating an image
Working the press
Booking
Promoting
Networking
...
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