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Training School:

Pacific Audio Visual Institute About
Vancouver, British Columbia, Canada
http://www.pacificav.com/

Jobs & Resumes: Vancouver
Houses & Roommates: Vancouver
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Total 49 program(s)/course(s) available.

Matte Painting and Concept Art

Matte Painting is common technique used in video games, filmmaking and photography to blend real images with computer composed backgrounds. Concept art is not unlike a script for movie, bringing the look and feel to an idea. Both elements are created almost exclusively with Adobe Photoshop. Topics covered include: Photoshop painting Computer color sketching Composition Painting or......
 

Texturing and Lighting

Aesthetic and design issues involved in the creation of textures for digital 3D animation, and game development. Topics covered include: Photoshop Image maps and procedural maps Color theory Contrast ratio and ambient light Indoor and outdoor lighting techniques Effective use of photo-sourcing Advanced U/V mapping techniques Normal and bump mapping Specular mapping Shade......
 

Maya

Noted for its workflow and its advanced rigging and animation tools, Maya remains a top choice in the game industry for 3D modeling. Topics covered include: Interface Layers Polygonal modeling UV editor and unwrapping UVs Lights and cameras Rendering Animating Rigging 3D modeling, 3D animation Hypershade tools...
 

Classical Animation

Creating 2D animations with Adobe Flash and traditional animation techniques. Topics covered include: Squash and stretch Principles of animation Lip-syncing Timing Rotoscoping Cell-based animation Flash animation Animatics...
 

Audio For Games

Covers concepts and strategies of video game sound design using Digi Design Pro Tools. Students record and create their own audio. Topics covered include: Sound effects Digital editing techniques Automatic dialog replacement Sound design, Foley Scoring, music Mixing and surround formats Interactive audio techniques Codecs and technical consideration...
 

Zbrush

With its digital clay based approach to modeling, Zbrush has become a standard of the 3D game industry. Topics covered include: Interface Painting and brushes Zspheres Importing and exporting Sculpting tools Normal and displacement maps Projection master and texturing Enhancing 2D artwork Polygon models 3D modeling...
 

3D Animation

Using the popular 3ds Max software, students learn the procedures and techniques of 3D animation for game development. Topics covered include: Rigging Painting skin weights Editing in track view Dope sheets Timing and interpolation Linear and pose-to-pose animation Skeleton hierarchies Morph target animation ...
 

3D Modeling

The theory, procedures, techniques, and software involved in the creation of 3D models for 3D animation and game development. Topics covered include: 3ds Max 3D coordinate systems 3D primitives Rendering geometry Low-poly vs. high-poly modeling Edge looping Modifiers Art pipelines and asset management Dividing polygons (non-uniform, rational B-splines) ...
 

Level Design

The design, presentation, and gameplay issues involved in the creation of entertaining game levels. Students explore the capabilities of level editors while learning to create visually pleasing, interactive levels. Topics covered include: Level design architecture Real-world vs. game spaces Introduction to popular game editors Optimizing game environments Conceptual design, design......
 

Video Editing

Video editing is an important tool for many game artists. Pre-rendered cinematics, Machinima, Interface Design, and Demo Reel production all require an understanding of the concepts that allow the creation and editing of video. Topics covered include: Frame composition Continuation of action Linear and non-linear Video editing workflow Shot planning for editing Compression tec......
 

Game Industry

An overview of the game industry including demo reels review, employment opportunities and independent game development. Students create concept pitches and design documents required by investors and distributors. Students interact with industry expert guest lecturers�including recruiters and producers. Topics covered include: History of games Marketing Game platforms, history and ......
 

Design Concepts

Covers theory, drawing, and sculpture. Students learn to generate concepts, to design and present their ideas, and to communicate information visually. Topics covered include: Color theory Traditional design concepts Idea generation Abstract design elements Psychological design considerations Art history and theory Painting and traditional art techniques Life drawing and ana......
 

Game Design & 3D Animation

The Game Industry is booming. In 2006, more than 225 million computer and video games were sold with sales of over $7 billion. It currently employs over 250,000 with increased demand for skilled personnel. The technologies used by the Game Industry are changing faster with each successive hardware generation. PAVI’s Game Design & 3D Animation provides the experience, software and production ski......
 

Film Production and Administration

Logistics and budgeting for feature films. Responsibilities of production and location management, and the administrative skills required. Students document a sample production from inception to completion. Topics covered include: Locations, scouting, clearances Permits, hiring and unions Call sheet, scheduling Equipment acquisitions and rental Security, drivers Food and housing......
 

The Business of Film

The business expertise required to successfully develop, produce and market a film. Topics covered include: History of film as a business Government policies and agencies (CRTC, NFB, CBC, Telefilm, provincial film offices) Market analysis Production and marketing budgets Intellectual property acquisition Marketing and distribution Subsidies, tax relief, production cost defe......
 

The Film Set and Personnel

Complete job descriptions and overviews for all personnel involved in film production. Topics covered include: Executive producer, producer, line producer Director, director of photography, art director Assistant directors, production assistants Makeup, wardrobe, catering, craft service Electrical, lighting, gen ops, location sound Set decorators, continuity, script Carpent......
 

Music Video

A hands-on course in which students explore filmmaking by writing, shooting, and editing a music video. Topics covered include: Cameras, lenses Lighting, sound Props Script and storyboard Budget Pre-production Shooting Editing and post-production...
 

Concerts, Festivals and Tradeshows

The structure of common entertainment business enterprises, organizations, and events and the roles they play in the success of a project or band. Practical information on how they may play a role in your career, including the many employment opportunities in these areas. Topics covered include: Concert promotion Setting up a tour Visas, work permits and carnets Road managing Tr......
 

Record Production

The skills required of the record producer, both in the recording studio and beyond. Topics covered include: Budgets and pre-production Working in session Dealing with artists Developing talent Hiring session musicians Recording techniques Record companies Royalties...
 

Artist Development and Management

Identify, develop and manage talent. Topics covered include: Personal management Planning for the future, goal setting Building a promo kit Pre-production, demo recording Introduction to the studio Creating an image Working the press Booking Promoting Networking ...
 


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