Design Training Courses and Workshops School(s) providing training of Commercial Design and Visual Arts
Total 500 training courses available around the world.
United States - United Kingdom - Canada - Australia - India
INTERIOR DESIGN Workshop Course Format: Classroom School/Trainer: dnads [>>] Training Center(s)/Venue(s): Chandigarh, India M.Sc Interior design...
Course description>>
OOAD & UML Course Format: Classroom School/Trainer: Calydon IT Academy [>>] Training Center(s)/Venue(s): Chennai, INDIAFacilities Highlights in Calydon IT Academy
�Training by Expert and Well Experienced Trainers.
�Complete Hands-On Training.
�24/7 Lab Facility.
�Placement Assistance
...
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PCB layout Designing Workshop Course Format: Online School/Trainer: PATEL EDS [>>] Training Center(s)/Venue(s): ahmedabad, indiaall types of pcb everything in PCB LayoutCircuit Designing...
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VLSI frontend Design & Verification Career Opportunities Workshop Course Format: Online School/Trainer: EMERA INFOTECH [>>] Training Center(s)/Venue(s): Coimbatore, IndiaWe are EMERA INFOTECH PVT. LTD, a VLSI frontend Design & Verification company. Emera promoted as a Technology Development Center providing product-engineering services in the ASIC Design and Embedded Systems space. We provide complete ASIC / SoC Design and verification solutions. We also provides JAVA/J2EE applications...
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Protools / Sound Design Course Format: Classroom School/Trainer: Vancouver Institute of Media Arts [>>] Training Center(s)/Venue(s): Vancouver, CanadaThis course will introduce the student into the wonderful world of Pro Tools with an emphasis on film, video and animation sound design. This is a great companion course to all of the animation programs offered at VanArts, as it will encourage the students to take their projects to the next level with the addition of their own unique studio work.
Students will learn the basics of Pro Tools i......
Course description>>
Game Art & Design (Diploma) Course Format: Classroom School/Trainer: Vancouver Institute of Media Arts Training Center(s)/Venue(s): Vancouver, CanadaThe VanArts 1-year diploma program in Game Art & Design focuses primarily on conceptualizing and modeling characters & environments for game & film production.
Highlights of the program include:
-strong balance between traditional art and modern technology.
-hands-on mentoring by industry professionals from Electronic Arts and other local game studios in Maya, ZBrush, Photoshop and mu......
Course description>>
Matte Painting and Concept Art Course Format: Classroom School/Trainer: Pacific Audio Visual Institute [>>] Training Center(s)/Venue(s): Vancouver, CanadaMatte Painting is common technique used in video games, filmmaking and photography to blend real images with computer composed backgrounds. Concept art is not unlike a script for movie, bringing the look and feel to an idea. Both elements are created almost exclusively with Adobe Photoshop.
Topics covered include:
Photoshop painting
Computer color sketching
Composition
Painting or......
Course description>>
Classical Animation Course Format: Classroom School/Trainer: Pacific Audio Visual Institute Training Center(s)/Venue(s): Vancouver, CanadaCreating 2D animations with Adobe Flash and traditional animation techniques.
Topics covered include:
Squash and stretch
Principles of animation
Lip-syncing
Timing
Rotoscoping
Cell-based animation
Flash animation
Animatics...
Course description>>
Audio For Games Course Format: Classroom School/Trainer: Pacific Audio Visual Institute Training Center(s)/Venue(s): Vancouver, CanadaCovers concepts and strategies of video game sound design using Digi Design Pro Tools. Students record and create their own audio.
Topics covered include:
Sound effects
Digital editing techniques
Automatic dialog replacement
Sound design, Foley
Scoring, music
Mixing and surround formats
Interactive audio techniques
Codecs and technical consideration...
Course description>>
3D Modeling Course Format: Classroom School/Trainer: Pacific Audio Visual Institute Training Center(s)/Venue(s): Vancouver, CanadaThe theory, procedures, techniques, and software involved in the creation of 3D models for 3D animation and game development.
Topics covered include:
3ds Max
3D coordinate systems
3D primitives
Rendering geometry
Low-poly vs. high-poly modeling
Edge looping
Modifiers
Art pipelines and asset management
Dividing polygons (non-uniform, rational B-splines)
...
Course description>>
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